It turns out the way to get me interested in a new Assassin’s Creed (well, more interested than I already was) is to include features from the AC games I played 10 to 15 years ago.
To be a little more specific, Ubisoft’s latest open-world stabbing simulator Assassin’s Creed Shadows builds on the recent RPG-ish entries like Valhalla by incorporating mechanics and design philosophies from older entries like Brotherhood and Syndicate. From Valhalla, it borrows the idea of training and deploying subordinate assassins on helpless, unsuspecting doofus guards in your time of need. From the older games, it takes and (from what I can tell) heavily improves on the two-protagonist setup, with one representing stealth and the other combat.
Crucially, it’s also got the goods from the newer games, like a very pretty and naturalistic feudal Japan setting, and consequential dialogue choices. After playing Shadows for about three hours at a preview event, I came away fairly impressed not only at how Shadows assimilates abandoned ideas from older AC games, but also by how fun it is on its own merits thanks to greater depth in its stealth mechanics and a slightly harsher and less forgiving level of challenge than its predecessors.
Yasuke just seems really cool
Credit: Ubisoft
I’m not really at liberty to discuss the the overall narrative of Shadows because I haven’t seen that much of it, but I’m very into one of the two protagonists.
That would be Yasuke, who is a bit of an oddity among AC protagonists in that he was a real person. Usually in these games, you play as a fictional assassin who has the good fortune to Forrest Gump their way through whatever historical period they live in, but Yasuke was an actual Black man from Africa who went from slave to bonafide samurai under the tutelage of Odu Nobunaga in the 16th century. He’s a self-evidently fascinating figure and a fantastic choice for a protagonist.
I’m a little less sold on Naoe, the fictional female protagonist who will be the character of choice for players who want to be sneaky. However, that probably has more to with the nature of the demo I played than anything; I didn’t get a great sense for her personality or motives, aside from a generic desire for revenge. I’m sure that will change as I play through the final game (after all, I prefer to play stealthily), but for now, I just don’t know how to feel about her. It doesn’t help that she’s working alongside an exceedingly cool dude in Yasuke.
A squad of assassins await your command
The portion of the demo I’m allowed to talk about had all the trappings one would expect from a modern Assassin’s Creed game: A big open zone full of main story quests, side activities, and gorgeous vistas to discover. I’ll get into the finer details of how the moment-to-moment action feels a little later, but generally speaking, this is totally an Assassin’s Creed game. They didn’t set out to reinvent the wheel here, even though it’s been more than four years since Valhalla came out.
However, where Shadows did surprise me a bit was in its deployment of awesome mechanics from older games in the series that have since been abandoned for one reason or another. Namely, Shadows brings back the thing from Brotherhood (and a few other games after that) where you have a cadre of NPC assassins at your disposal who you can recruit, train, upgrade, and then deploy how you see fit. This mostly manifests as aiming at an enemy guard and pressing a button to have your underling take them out, but I should note the demo also provided me with a summonable NPC who was built more for fighting than stealth kills, so there is seemingly some versatility to this system.
This is not only an inherently fun thing to do, but it also gives the player more solutions to the game’s fairly challenging stealth sequences. Speaking of which…
Quiet is more fun, but going loud is more viable than ever
Credit: Ubisoft/Steam
The dual-protagonist idea is borrowed from 2015’s Assassin’s Creed Syndicate, which similarly had a male assassin who was built for fights and a female assassin who was built for sneaking. The problem with that (other than the mild gender essentialism of it all) was that approximately 75 percent of Syndicate‘s main story forced you into playing as the dude, who wore a stupid top hat all the time and just wasn’t as fun to play as the other character.
Shadows makes it a point to not repeat that mistake. All missions seem to be playable as both characters. In fact, the big finale to the main story thread I followed in the demo gave me three different opportunities to choose a character during the mission. It’s nice that you don’t have to commit to one character for an entire mission if you don’t want to.
Let’s talk about Naoe. I actually spent most of the demo playing as her because I’m a stealthy guy, and I came away pretty satisfied with the additions to sneaky gameplay Ubisoft has made this time around. For starters, enemies seem to have better eyesight than before, as they regularly spotted me from pretty far away when I wasn’t careful. Beyond that, you have to use light to your advantage; lanterns can (and should) be destroyed with throwing knives, and shadows provide enough cover for nearby guards to not notice you right away.
Credit: Ubisoft/Steam
The biggest change, though, is the ability to go prone and crawl around on the ground. It’s the only way to get through certain grassy areas unnoticed, and genuinely saved my ass about half a dozen times during the demo. If an enemy spots you, you can quickly go prone and hope to God whatever is around you provides enough cover to get them off your trail. Anyone who has ever played a Metal Gear game will agree that crawling around on your stomach is a fun way to sneak around, not only because you feel super stealthy, but also because you’re incredibly vulnerable in that state. When you do it right, you feel awesome. When you do it wrong, you die. That tension should add a lot to Shadows.
Naoe also has a grappling hook that she can use pretty freely to scale vertical structures, and the areas I snuck through were definitely built with that in mind. Trying to quickly climb a rope up to a roof before a nearby guard turns around and sees you is the exact kind of juice I want from a stealth game.
While both characters are clearly geared for a specific style of play, you can technically fight dudes one-on-one with Naoe, or sneak around as Yasuke. Both seem fairly inadvisable, though. Naoe is lithe and nimble, but she can die in just a couple of hits. Yasuke, meanwhile, is a burly, lumbering samurai who climbs slower and doesn’t have all of Naoe’s stealth tools (like the grappling hook) at his disposal.
Credit: Ubisoft/Steam
What he does have, however, are a katana and the willingness to use it. With Yasuke, I played the final mission like an action game, totally unconcerned with being stealthy. This was admittedly less compelling to me than the Naoe approach. Even basic enemies feel a bit like damage sponges who take a few too many hits to kill. I’ll give Shadows the benefit of the doubt here and assume Yasuke will feel more powerful after dozens of hours of gameplay, but the demo didn’t really give me the satisfaction of cutting through guys in one precise blow, like you see in so much other samurai fiction. Still, it wasn’t bad by any means, and I did have some fun after figuring out how Yasuke’s various abilities work.
Even with my gripe about enemy health, it’s probably for the best that Shadows is a more challenging game than the ones that came before it. More broadly, it’s great that people who don’t like stealth (but find other aspects of these games appealing) can seemingly play the entire game as a big old tank.
I was always going to check out Assassin’s Creed Shadows just because I’ve played almost all of these games since 2007 and it would be ridiculous to stop now. But I came away from this demo pretty pleased with what Ubisoft has put together. Between bringing back NPC assassins from Brotherhood and doing the whole two-character thing in a substantially more freeform way than Syndicate, Shadows has something to like for almost any AC fan.
We’ll see if that’s enough to make it fun for 50+ hours, though.
Assassin’s Creed Shadows launches on March 20 for PS5, Xbox Series consoles, and PC.